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A calm, game-like way for KS1 & KS2 children to master all 144 times-table facts — at their own pace, with zero pressure and no ads.
Start with Redy — then unlock the whole crew as you progress through the stages.
Start gentle and climb the stages — each one focuses on a new times table.
Tap the right answer to leap forward, build streaks and earn stars. Repeat to mastery!
Here's exactly how a question looks in the game. Tap an answer and see!
Every screen is designed to be calm, clear and full of character — so kids want to keep coming back.
Tap a feature — or swipe the phone — to explore 👆
WHY KIDS KEEP JUMPING
Every times table from 1× to 12×, tracked fact-by-fact so nothing slips through the cracks.
No timer, softer feedback and consistent wording — perfect for anxious or younger learners.
Questions can be read out loud, supporting early readers and accessibility needs.
Unlock achievements and rewards that give kids a reason to come back and keep jumping.
Maths Jumper was built because learning times tables should feel like an adventure, not a chore. Every design decision — from Redy's encouraging smile to the pressure-free Calm Mode — was made with real children in mind.
No subscriptions, no ads, no dark patterns. Just a joyful game that quietly builds the maths confidence your child needs for school and beyond.
Unlike timed, competitive apps, Maths Jumper works at your child's pace — no racing against the clock, no league tables, no pressure. Just calm, steady practice that builds real confidence.
Some children — including many autistic children and others who are sensitive to noise, motion, or time pressure — do their best thinking when the environment around them is calm and predictable. That's why we built Calm Mode.
Switch it on in Settings and it's the same maths game underneath — just without anything that might overwhelm a child who needs things to stay calm and consistent.
"We added Calm Mode after thinking hard about what 'kid-friendly' really means for every child — including children who find timers, buzzing, and bright motion overwhelming rather than fun."
Children answer at their own pace on the early stages — no clock pressure.
A still, steady interface — no pop, bounce or sudden transitions.
Vibration feedback turns off completely.
The same phrases and tips every time — nothing unexpected or rotating.
It's designed for Key Stage 1 and 2 children — roughly ages 5 to 11 — and works well for any older child who wants a calmer, pressure-free way to lock in their times tables. You can start gentle and climb the stages at whatever pace suits your child.
Stage 1 and the 1× times table are completely free — no sign-up, no credit card. Unlock Stages 2–5, all 12 times tables, and the full character crew with a single purchase. No ads, no subscription, nothing else to buy. Your purchase is covered by Google's refund policy if it turns out not to be the right fit.
Every times table from 1× to 12× — all 144 facts — practised one at a time so nothing gets skipped. A colour-coded fact grid shows you exactly which facts your child has mastered, which they're still practising, and which they haven't met yet.
Maths Jumper is currently available on Google Play for Android phones and tablets. An iOS version for iPhone and iPad is coming soon — stay tuned!
That's exactly who Calm Mode was built for. One tap in Settings removes the countdown timer, motion and bounce animations, and vibration, and keeps wording consistent every time — so children who find timers, buzzing or sudden movement overwhelming can focus on the maths.
There are no ads and nothing is sold to your child inside the game. You can read exactly what is and isn't collected in our privacy policy.
Whether it's a bug, an idea for the game, or help getting started — drop us a line and a real person will get back to you.
support@mathsjumper.com We usually reply within three to five working days.