The times tables game for ages 5–11

Help your child master their times tables, ready for the Year 4 check.

Ten of their own facts a day, a game for two, and practice that mirrors the Year 4 multiplication tables check, all in one calm, colourful game.

  • Free to try
  • No ads
  • No account needed
  • Calm Mode
Made by a dad and his twins. Read our story
QUICK PLAY
TAG · 2 PLAYERS
YEAR 4 CHECK PRACTICE
CALM MODE
TRY IT YOURSELF

Give it a go — just like the game!

Here's exactly how a question looks in the game. Tap an answer — or switch to Type and use the number pad.

Answer style
5 × 1
Let's break it down!
+
Total stars =
?
Can you beat me? 🤖
Robo buddy
HOW IT HELPS THEM LEARN

How Maths Jumper helps it stick

Four simple ideas, each shown here in the game itself.

It starts in the right place

An optional ten-question warm-up, "Show what I know", puts your child on the right table to start.

Tap a step, or swipe the phone, to see each one

QUICK PLAY

Ten facts a day

Quick Play gives your child ten of their own facts each day. The ones they find tricky come back sooner, until they stick. It is never timed.

1

Today's ten facts

The game chooses them from your child's own answers, mixed with a few easier ones.

2

A tricky one comes back

A fact that was missed comes back the next day. One that went well waits a little longer each time.

3

Mastered, and it turns green

A fact counts as mastered after 3 right-first-time answers averaging under 5 seconds.

Quick Play is free on the 1×, 2×, 5× and 10× tables. The full game covers all 12.

TAG · TWO PLAYERS, ONE DEVICE

Play together

Tag turns times tables into a game for two. Take it in turns up a times table, tap TAG! and pass the device over.

  • Child and grown-up, or two childrenYour child plays with a grown-up, or with another player saved on the device.
  • The game picks the tableTag chooses the times table your child needs to practise.
  • A miss is not the endThe answer is shown and play carries on, so nobody gets stuck.
Free on the 1×, 2×, 5× and 10× tables. All 12 tables in the full game.
SING-ALONG SONGS · FREE ON YOUTUBE

A song for every times table

From 1× to 12×, each table has its own catchy song. A buddy hops along the leap line as every answer is sung, so children see the pattern while they hear it.

Watch on YouTube
  • 1
    Sing alongWatch the buddy land on each answer as it is sung.
  • 2
    Spot the patternA short break shows the trick behind each table.
  • 3
    Your turnThe second round puts the whole table on screen to say together.
See all 12 songs on YouTube

Great on the classroom whiteboard. The videos are marked as made for kids on YouTube, so there are no comments and no personalised ads.

TIMES TABLES CHECK

Year 4 multiplication tables check practice

The Times Tables Check in Maths Jumper mirrors the real Year 4 Multiplication Tables Check, so the format feels familiar.

  • 25 questionsFrom the 2× to 12× tables
  • 6 seconds eachA bar shows the time left
  • Typed answersOn a number pad
  • 3 practice questionsBefore the 25 begin
The Times Tables Check is timed, and is part of the full game.

Example — this is how a question looks in the game

FOR PARENTS & TEACHERS

Calm, safe and built to actually teach

See real progress The Learning Report in the grown-ups area shows what is mastered, what is being practised and what is still to go. It picks out what to practise next, shows how ready your child is for the Times Tables Check, and maps all 144 facts. It sits behind a grown-up check.
In school or at home No accounts and no data collected, and it plays offline. Up to 6 children can share one device, each with their own progress and Learning Report. There is no class dashboard: each report lives on the device the child plays on.
No ads, safe to play No advertising. Stage 1 and the first tables are free to try — unlock the full game with a single purchase, no ads and nothing else to buy. The purchase sits behind a grown-ups-only check.
Accessibility built in Read-aloud questions with a slower voice option, a type-your-answer mode, and clear, consistent wording support a wide range of learners.
Example — your child's report will look different
Calm Mode

Calm Mode — maths on every child's terms

Some children — including many autistic children and others who are sensitive to noise, motion, or time pressure — do their best thinking when the environment around them is calm and predictable. That's why we built Calm Mode.

Switch it on in Settings and it's the same maths game underneath — just without anything that might overwhelm a child who needs things to stay calm and consistent.

"We added Calm Mode after thinking hard about what 'kid-friendly' really means for every child — including children who find timers, buzzing, and bright motion overwhelming rather than fun."
What Calm Mode changes One tap to turn on or off in Settings
✓
No countdown timer

With Calm Mode on, the countdown is switched off on Stages 1–4, so children answer at their own pace, and there are no flashing timer alerts.

✓
Much less movement

A calmer, steadier screen with far fewer pops, bounces and sudden transitions.

✓
No vibration or haptic buzzing

Vibration feedback turns off completely.

✓
Consistent wording, always

The same phrases and tips every time — nothing unexpected or rotating.

✓
Quieter, gentler sounds

Sound effects are softer, with no loud fanfares.

✓
A heads-up before videos

A short warning appears before any celebration video plays, so nothing comes as a surprise.

ABOUT MATHS JUMPER

Built by a dad and his twins

Hi, I'm Jonathan. For many years I worked as a designer and 3D artist, a good few of them in the games industry. Then my twins came along, and they changed the way I look at life.

They're now at the age where they're learning their times tables, and I wanted to help them practise for the Year 4 multiplication tables check here in the UK. I still remember learning mine by chanting them over and over, and how boring I found it. So I asked the twins to help me build something they would enjoy, and we made Maths Jumper together. Even the chanting got a rethink: they wanted to sing along with a buddy instead.

MEET THE BUDDIES
Redy
Redy

Always first to jump!

"It's the game we wanted for our own family. I hope it helps yours too."

— Jonathan, dad and maker of Maths Jumper

QUESTIONS PARENTS ASK

Before you jump in

What age is Maths Jumper for?

It's designed for Key Stage 1 and 2 children — roughly ages 5 to 11 — and works well for any older child who wants a calmer, pressure-free way to lock in their times tables. You can start gentle and climb the stages at whatever pace suits your child.

Are there times tables songs?

Yes. Every times table from 1× to 12× has its own sing-along song, free on our YouTube channel. A buddy from the game hops along the leap line as each answer is sung, and there is a quick pattern tip in the middle of every song. They work well at home or on the classroom whiteboard.

Is it really one price — no hidden costs?

Stage 1, Training for the 1× and 2× tables, and Quick Play, Tag and Sing-along on the 1×, 2×, 5× and 10× tables are completely free — no sign-up, no credit card. Unlock Stages 2–5, all 12 times tables, the Times Tables Check and the full character crew with a single purchase. No ads, no subscription, nothing else to buy. Your purchase is covered by Google's refund policy if it turns out not to be the right fit.

What does it actually teach?

Every times table from 1× to 12× — all 144 facts. A short warm-up finds the right place to start, Training teaches one table at a time, and Quick Play brings back the facts your child finds tricky until they stick. A colour-coded fact grid shows you exactly which facts your child has mastered, which they're still practising, and which they haven't met yet.

Does it help with the Year 4 Multiplication Tables Check?

Yes. The full game includes a Times Tables Check that mirrors the real one: 25 questions from the 2× to 12× tables, 6 seconds for each, with answers typed on a number pad and three practice questions first. The grown-ups' Learning Report also shows how many facts your child can already answer inside 6 seconds.

Which devices does it work on?

Maths Jumper is available on Google Play for Android phones and tablets. There is no iPhone or iPad version at the moment. If you would like one, tell us at support@mathsjumper.com.

Is it suitable for anxious or neurodivergent children?

That's exactly who Calm Mode was built for. One tap in Settings turns off the countdown timer on Stages 1–4, switches off vibration, makes sounds quieter and gentler, cuts down on-screen movement, and keeps the wording the same every time — so children who find timers, buzzing or sudden movement overwhelming can focus on the maths.

How is my child's data handled?

We don't collect any personal data. Progress, settings and any player nicknames are saved only on your device, and the game plays offline. There are no ads, and the one optional purchase sits behind a grown-ups-only check. You can read exactly what is and isn't collected in our privacy policy.

Still have a question, or found a bug? Email support@mathsjumper.com and a real person will get back to you, usually within three to five working days.

Ready to jump in?

Download free on Google Play and try it. The full game is a one-off £2.99 — no ads, no subscriptions, no hidden costs.

Android phones & tablets · Free to try · Full game £2.99, paid once · Backed by Google Play's refund policy
Try a questionGet it on Google Play